There’s been a seismic shift in the way technology assists our day-to-day activities over the last 20 years.
‘How much screen time is too much?’ is always a popular debate, compounded even more when considering young people and tech usage. But can technology have a positive impact on learning and should we embrace it?
According to a study by TLF Research, four in five parents believe technology and gadgets are good for kids, aiding in their development and as technology becomes integrated more and more in our everyday life, it’s natural to find its way into the classroom.
With future technological advances certain, recent studies collated by The Guardian, suggest it’s quality, not quantity, that matters when it comes to our tech consumption.
Screen time can often be perceived as a very singular activity, which doesn’t lend itself to the concept of sharing and collaboration. However, in an educational environment, technology can foster group work and shared learning.
Seymour & Lerhn creates fully immersive virtual reality (VR) tours for children, helping them learn about the world around them without leaving the classroom.
School children can work their way through a series of immersive and interactive tours by themselves or in groups, encouraging shared learning.
Tailored to the educational goals of a specific age range, all VR tours are created in line with the national curriculum and downloadable lesson plans allow more time for fun and creative learning.
School trips used to take months of planning, but with Seymour & Lerhn, the whole classroom can experience educational trips round the UK, overseas and even back in time.
Handy pointers along the way provide pupils with information relevant to the subject they’re viewing, which can then be used to assess what they’ve learnt afterwards.