In a classic classroom setting, learning was quite a stale affair; studying from textbooks, often printed years before and the occasional school trip thrown into the mix, which was often mostly spent on a coach, stuck in traffic.
Classroom tech often stopped at a solitary TV, wheeled around from class to class, or sometimes a colourful iMac sat in the corner, which was mainly used for word processing.
Computers went handheld and became relatively inexpensive in 2010, with the launch of the Apple iPad. Tech giants were quick to follow suit, resulting in a saturated market of tablets and e-readers.
Today, most classrooms have an interactive whiteboard, allowing group involvement and shared learning. Some schools also use tablets, encouraging competency with technology.
Research shows that information is retained better when it’s delivered as a multi-sensory experience.
Step forward virtual reality…
Virtual reality (VR), although still a relatively new technology, shows no signs of going away and continues to improve in quality and realism.
Seymour & Lerhn’s Lead Creative Visualiser, Charlie says: “Using virtual reality in education isn’t just about the excitement of experiencing something in a different way; it’s also about a method of learning that suits everyone.
“Those with special education needs (SEN) don’t often suit classic teaching styles, so to be able to access curriculum-aligned content in a more immersive way helps pupils stay on topic and retain what they’ve learnt.”
“Seymour & Lerhn is different to other systems because all of our tours work with the technology classrooms already have. We know budgets are tight, that’s why we created a system ready to use with tablets, PCs, mobile phones and smartboards.”
Still not convinced?
Earlier this year, a study by Lenovo showed 94% of teachers in the UK think that virtual reality would benefit the classroom.
Despite only 23% of teachers having used VR as a teaching aid, a huge 97% found their students to be more engaged in lessons with the use of VR.
Rich Henderson, director of global education solutions at Lenovo, said: “The research highlights that tech and specifically VR offers endless possibilities when it comes to teaching. Students are no longer bound by classroom walls and teachers are no longer bound by traditional lesson plans.
“There’s a whole new range of experiences for students to take inspiration from, with three quarters (75%) believing that VR can support blended learning, and embedding it into existing practices will improve the classroom. It’s time to embrace this technology and give teachers the tools they need to inspire the workforce of tomorrow.”
Charlie adds: “There’s nothing like watching the excitement of a group of school children completely lost in a VR experience. The beauty of virtual reality these days is how accessible it’s become and the scope for exploration.
“With our VR tours, children can explore a range of subjects as well as having fun at the same time!”