VR (Virtual Reality) helps to create fun and engaging lessons, but does it really have to be so expensive?
We don’t think so!
While tech is becoming more and more advanced, this is coming with an ever increasing price tag. But you shouldn’t need the best of the best to have a good educational experience. Wouldn’t it be good to make use of that old mobile device you have lying around doing nothing? What if you could use it to give your students a new and unique experience instead?
Through the power of the Seymour & Lerhn platform and the “My Classroom” app, you can now easily share out immersive VR content for all your students to enjoy simultaneously, while still giving you (the teacher) control over the experience. Through My Classroom you are able to share out videos (regular and 360), virtual tours, AR, quizzes and even any custom teaching resources you might have prepared beforehand.
And the best part? It’s super easy to use!
This all sounds great but perhaps it has raised a few questions? Not to worry, we have you covered.
What devices are officially supported?
– (VR) Pico Headsets
– (VR) Google Cardboard Compatible Devices
Any device with access to a modern web browser will work, but if you are still unsure you can either contact us or create a trial account free of charge.
What devices are recommended for the best teaching experience?
– Desktop: Windows/Mac
– VR: Pico Headset
My children are home-schooled, is this for me?
– Yes! We have a Teacher subscription option that may be of interest. This will also give you to access the My Classroom App.
I have a limited internet connection, what are my options? (Offline App)
– We developed the My Classroom App with this in mind, you can download all the content you need on one device and share it with your students on the same network. The offline app can be installed from here (link).
How do I use the platform?
– A very in-depth and detailed guide can be found here (link).
I’m not sold on the VR, but I like the idea of the virtual classroom.
– Not to worry, all of our content is made to also be used outside of VR.
– Custom uploaded content can also be used in My Classroom, such as Digital PDF’s, web pages and videos.
Whether you are using cutting edge technology or a collection of old mobile devices for your VR lessons, we are determined to continue to provide
Virtual Reality : aka VR
Virtual Reality (VR) is the full experience; you don a futuristic headset, the world is entirely computer generated, and is immersive enough to make you forget about the real world around you!
You can interact with things around you or even walk around (clear space required!)
360 : aka Fishtank VR
Okay. We just got to grips with VR and now there’s a prefix?!
This type of VR is less complicated than it sounds!
With 360 or Fishtank VR, the experience is fixed to a single location, a series of static locations, or a video. You can look around, but you can’t independently move around in the space.
This can be with VR headsets like the Google Cardboard or Homido Grab and a smartphone loaded with a virtual tour or 360 video. Or it can be a shared experience from an interactive whiteboard, laptop, or tablet.
Multiple projectors display a seamless 360 image inside a dome construction or retrofitted room. The audience are able to look around their surroundings in a fully shared experience.
Immersive domes have been around for a while but are now finally in reach of schools.
You need to have a suitable space and installations can be expensive, but the domes provide incredibly immersive teaching environments which are second to none – if you have the budget available its a no-brainer!
Augmented Reality : aka AR
Augmented Reality (AR) is basically an overlay of digital content in the real world, viewed through a camera.
Think Pokemon Go and Snapchat.
It’s placing and viewing virtual objects within your real-world space using just the camera on your phone or tablet.
Mixed Reality : aka MR
Mixed Reality (MR) is a sort of VR/AR hybrid.
It is the merging of real and virtual environments which are able to interact with each other in real-time. For example, headsets are able to project real time information to engineers working with building or infrastructure. The headsets are able to recognise real world objects and overlay relevant information.
eXtended Reality : aka XR
XR is the term which brings all these ‘R’s together!
Extended Reality is the umbrella under which VR/AR/MR/360 all sit.
Whilst the terms VR and AR have slowly made their way into mainstream use, XR is still relatively uncommon.
As technology evolves, it’s possible that we will add more R’s to the XR family and it may well become the ‘parent’ term.
So now you understand VR, AR, MR, and XR – how can you successfully bring them into the classroom?